SOFTWARE AND E-LEARNING Training Systems

SOFTWARE AND E-LEARNING Training Systems

The new E-learning software solutions and SMART SIMULATORS product were created to bring the laboratory experience wherever the student is. It extends the power of practical training and can be suitably applied in e-learning, hybrid learning, and classroom-based learning. The main goal is for each student to work individually in hands-on activities without sharing equipment with other classmates. After performing several practices in the virtual environments, the student can book/schedule a session to use the actual equipment, thus providing a more effective learning experience and optimizing the institution’s laboratory resources. De Lorenzo’s virtual reality e-learning solution is “SMART.” They propose learning activities and experiments, provide content and lessons, and monitor the student’s progress by verifying automatically if the proposed tasks were completed. In other words, they handle the asynchronous learning process highly, saving professors precious time. The new Software and E-learning tools provide an Education 4.0 solution for technical, practical training everywhere.

SOFTWARE AND E-LEARNING

The new E-learning software solutions and SMART SIMULATORS product were created to bring the laboratory experience wherever the student is. It extends the power of practical training and can be suitably applied in e-learning, hybrid learning, and classroom-based learning. The main goal is for each student to work individually in hands-on activities without having to share equipment with other classmates. After performing several practices in the virtual environments, the student can book/schedule a session to use the real equipment, thus providing a more effective learning experience and optimizing the institution’s laboratory resources. De Lorenzo’s virtual reality e-learning solutions are “SMART”. They propose learning activities and experiments, provide content and lessons, and monitor the student’s progress by verifying automatically if the proposed tasks were completed. In other words, they handle the asynchronous learning process highly, saving professors precious.

SOFTWARE AND E-LEARNING training systems